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The Cat's Paw is a weekly publication that reviews various games of any genre. Anyone can contribute to the Cat's Paw by submitting reviews to the forums or emailing to an admin. If you would like to become an active contributor to the Cat's Paw, feel free to contact an admin. Each issue of the Cat's Paw is published once a week on Fridays.

Welcome to the Cat's Paw, patrons! I'm Chris, and this week the game I shall review is the newest pair of Pokemon games, Omega Ruby and Alpha Sapphire (Yes, yes, another Nintendo 3DS game review).



Much like the previous games, X and Y, Omega Ruby and Alpha Sapphire are also a part of the sixth generation of Pokemon games. Omega Ruby and Alpha Sapphire are remakes of the third generation Gameboy Advanced titles Pokemon Ruby and Sapphire. No new Pokemon were added, however new "mega evolutions" were created. Most game mechanics remain the same as they were in Pokemon X and Y.

Omega Ruby and Alpha Sapphire have the player exploring the region of Hoenn, collecting all 8 gym badges, stopping an evil team from destroying the world, and becoming the champion of the Pokemon League, much like in the original Ruby and Sapphire games. Many minor changes were added to the story to reflect the new game mechanics, Pokemon, and the new graphics. These changes keep the game fresh for veteran players, while still sparking up nostalgia. They seem a bit to easy without taking some precautions to up the difficulty, such as disabling the "Experience Share" item you get near the beginning of the game.



A critical complaint players had with X and Y was the severe lack of post-game content. The new games do improve on this, however I do not believe it is at the level it should be. The "Delta Episode," which takes place after defeating the Elite Four, has a deep story and is quite entertaining, but after finishing that there isn't much left to do. Rather than bringing back the Battle Tower or Battle Frontier, Gamefreak decided to bring back a clone of the Battle Maison from X and Y. 

Battle types and various other features carry over from X and Y, such as Pokemon Amie. The exception to this is the removal of character customization, which was a bit of a disappointment. However, we were given the new Super Secret Bases, the Battle Resort which was good, and free flying on Mega Latias'/Latios' back.




When asked about his opinion of the games, JASPER42 rated them an "8ish" out of 10 and said: "I think that the pokenav is brilliant... And the prompts to use your pokedex on pokemon in the overworld is a really neat addition. Obviously the graphics are great, but little touches like showing the sprite of some of the pokemon you surf on instead of always having a black circle. It was really cool to see my Sharpedo under the water while I surf."

Pokemon Omega Ruby and Alpha Sapphire are a great homage to the original games they remade, and are a great new edition to the series. While a bit too easy and lacking a bit in the post-game area, they are a great improvement compared to the previous entries in the series. I am personally glad that Gamefreak is taking an interest in appealing to a bit older audience with better stories recently. Hopefully, Gamefreak will continue to learn from their mistakes and will improve upon the post-game when the next game is released. I give Pokemon Omega Ruby and Alpha Sapphire an 8.25 out of 10. Thanks for reading!
Welcome to the Cat's Paw fellow patrons, this week's game that I will be reviewing will be Super Smash Brothers for the Nintendo 3DS.



The fourth installment of the popular Smash Bros series launched recently for the 3DS, and even more recently for the Wii U. This is the first Smash Bros title to be made for a portable console, and features a robust roster of various Nintendo characters and stages.

Fans of the series will find themselves right at home with this title, but those of you who may have never played a Smash Bros games will find that this fighting game is much different than other popular titles. Your goal is to attack the other play as much as possible while preventing damage to yourself, of course. The difference comes from the fact that rather than trying to drain the enemy's health points to zero like most games, your goal is to simply rack up as much damage as possible and launch the other player off the stage.



The game features a few different game modes to play, such as Smash Run, Classic, All-Star, and more. While the Smash Run mode is quite disappointing when held in comparison to Brawl's Subspace emissary mode, Smash Run can be a fun way to whittle away some time and earn trophies. Classic mode has you moving along different tracks collecting coins and other prizes, and facing off against different opponents you encounter, before facing off against the Master Core. All-Star mode is a fun mode that has the player fighting each character on the roster in order of when they first appeared in a game. These modes are all fun as well as the simple Smash mode, however the real fun comes from the competitive play that Smash fans tend to be most familiar with.



The online, while lacking in some more customizable fights, is quite entertaining and will satisfy your lust for Smash, whether you play for just five minutes or you lose track of time and spend 4 hours playing. Featuring classic smash battles with four players, team fights, and 1 on 1 fights, you'll definitely enjoy the online. It's also worth noting that it is much more stable than Brawl's overwhelmingly laggy online experience.

Some players have complained about the difficulty of playing Smash on the 3DS, especially the older, smaller models, however I have been playing with no issues at all. I often play for several hours on end and don't have cramps from playing. 

The character roster is good this time around, despite the fact that certain characters were removed. In their place, however, we have gotten new characters that give the game quite the varied feel. Very few characters feel like clones of others, which is an issue that each Smash game before as presented. Characters have also been tweaked, and generally feel a bit more unique between one another. The stages are quite unique as well, although tend to be small and can possess some annoying stage hazards. "Omega" versions of each stage exist now, which is essentially a Final Destination style stage, meaning there are no hazards, and it is just a flat platform to fight on. 



The game as a whole is a very refreshing game to have for the 3DS, and I consider it a must-have for anybody with the system. Great graphics, fantastic sountrack, robust cast of characters and stages, and a truly fun online mode will keep this game fresh for a long time. I rate this game a 9/10.
Howdy Patron's, and welcome to this week's edition of the Cat's Paw! This week I will be reviewing Sleeping Dogs: Definitive Edition.



Sleeping Dogs: Definitive Edition is an updated version of the 2012 game Sleeping Dogs. Long term fans of the Cat's Paw may remember my review of the original game earlier this year (which was incidentally ten issues ago)... But does this updated version of the game deserve the time of day? The below picture (courtesy of gamespot.com) shows a definite graphical improvement.


But you're probably wondering if the game offers anything new to warrant a purchase for a player of the old Sleeping Dogs... And the answer is not much, unfortunately. While this game would be fantastic for a person who never played Sleeping Dogs, not many changes exist aside from graphics. While the game does look much better than before, and ran at a much higher framerate on my PC, the price tag for this game does not justify a purchase from someone who already played through the game, unless they can find it on sale and are looking to re-experience the beauty of Hong Kong. 

For a new player, however, it is absolutely worth the money - a pretty good story, vibrant and unique atmosphere, and truly fun gameplay mechanics make this a must buy for any fan of open world games, or fans of gory, gritty, combat games. And now is a better time than ever to check into this, because all of the DLC the previous game had now comes included. They've also been balanced better, so that you aren't bombarded with all the gamebreaking DLC at once, ruining the game - an unfortunate mistake the last game's DLC provided.

If you're still on the fence about whether or not you should purchase this, make sure to check out the review I linked earlier, which provides a more in depth review of the story and gameplay itself. Take a look at some of the pictures below to get an idea of the updated graphics and unique atmosphere.





I'm happy this game is being re-released because it missed getting attention on it's first release, but it's a shame the developers couldn't add a bit of new substance to the game, so that it would warrant a purchase. I highly recommend this game to people who never played Sleeping Dogs before, but if you already own the original, I'd only consider upgrading if it's price goes down a lot lower. In conclusion, I give this game update a 7/10.
Howdy, folks! Sorry about missing last week, and sorry about being late this week... I've been very busy. With the reveals regarding Pokemon Omega Ruby/Alpha Sapphire coming out, it's hard not to be excited as a Pokemon fan. So far, they seem really cool. I decided this week I would review Pokemon X and Pokemon Y, as I know some people have been on the fence about whether or not to get one of them.



PokemonX/Y is the sixth generation of main series Pokemon games, releasing over 15 years after the original pairing of games. This is the first set of Pokemon games to be released on the Nintendo 3DS, and utilizes the 3D features for most Pokemon battles and some overworld areas. This generation of games introduced 70 new Pokemon, bringing the grand total to 719. This generation also introduced the concept of mega evolutions, which I will explain more about later on. Many new battle mechanics were added to the series, as well as new breeding mechanics to help streamline competitive play. A new type of Pokemon was added to the game, the fairy type, which is super effective against dragon types.

In these games, you explore a new region called the Kalos region, which is loosely based on France. The map itself feels a bit constrictive compared to some previous entries, requiring you to follow a set path for a majority of the game. Like all of the main series games, there are eight gym leaders to defeat, an enemy team to stop, and you must defeat the Elite Four. The enemy team of the games is Team Flare, who want to take over the world and care a bit too much about fashion for some reason (Yeah, they aren't exactly a great idea for a team this time). The game does feel a bit unpaced, about half of the game's content is before the third gym and the other half is later on. Once you pass that half-way point, the gyms feel really easy even for unexperienced players, and the Elite Four is laughably easy this time around. The developers have decided to stick with the Elite Four mechanic from the previous generation, letting you challenge each member in whatever order you wish. 



Mega Evolutions are introduced in this generation, which adds a new mechanic for the player to utilize later in the game. Only certain Pokemon can mega evolve, and when they do it is only until the end of the battle. Aside from generally looking better, mega evolved Pokemon receive some sort of enhancement. This can range from boosted stats, better typing, or a new ability. This is a very cool concept when battling against the AI, and when battling against friends, but has become a nuisance for most competitive players, resulting in most of the eligible Pokemon ending up discarded in the overused or uber tiers.



New battle types added to this generation include flying battles and inverse battles, These are both rare types of battles that you will never play outside of the single player. Flying battles are just battles that require you to use Pokemon that have wings or can otherwise levitate in some way, and inverse battles switch type matchups so that super effective is not very effective, and vice-versa. Previous types of battle are carried over from the previous generation, such as triple battles and rotation battles, but are very underutilized. 

The game adds tons of new features to the game like Pokemon Amie, which allows you to build friendship with Pokemon, EV training, which is a competition lover's best friend, and horde battles which are a competition lover's other best friend. However, the game is severely lacking in post-game content. After defeating the Elite Four, there is surprisingly little left to do when compared to previous entries in the series. The only real thing left to do is to challenge the Battle Maison, but it's essentially just the Battle Tower we've had for years in earlier games. 




At the end of the day, the positives of this set of games far outweigh the negatives, and is definitely a great place for people to pick up the series. Whether you pick it up to play casually, or you are looking into trying out surprisingly deep competitive side of the series, this game makes it easier than ever to get into it. I give this game a 7.5/10 and I look forward to seeing how they use these new features in Pokemon Omega Ruby and Alpha Sapphire, which are coming out this November. See you guys next week!
Hi! I'm Chris, bringing you this week's edition of the Cat's Paw. I've been really busy with it being summertime and all, but I always find time to play a game and spend time on the Moose! This week, the game I have chosen to review is Terraria.


Terraria is a game that many compare to Minecraft. However, the two are completely different. Terraria, to me, feels like a much more polished game, offering more to do and a bigger challenge. While Minecraft has you digging in the ground and building what you like at your own leisure, with your only threat coming from lava and weak monsters, Terraria throws tons of enemies at you for you to struggle with. Enemies come out both during the day and the night, regardless of light level. There is a huge variety of enemies, and there are also boss battles. These boss battles are genuinely tough fights.



The game is updated somewhat regularly to add new content. Items to use range from your typical swords and pickaxes to spears, hammers, drills, wings, and a variety of magical equipment. Crafting plays a large role in this game, so to do most things in this game you will need to build a base of operations to place your crafting equipment. You will also need housing for a host of NPCs that want to move in. 



Altogether, this game can quite easily provide hundreds of hours of entertainment. Between mining, building, and fighting enemies, you will not be disappointed. The game is very challenging, and almost requires you to bring in some friends for later boss fights. I give this game a 9.5/10.



On the topic of Terraria, This game has also been made for several other systems besides PC. I have been playing this quite often on Android while I have been at work. I quite likely have about 20 hours in just on mobile thus far, after buying it about a week ago. It's definitely a solid buy in the mobile market - So much shovelware comes out that it is refreshing to see a game with actual depth for mobile. It's also on iOS, and Xbox 360. If you have lots of free time where you only have your phone or tablet around on you, I'd go ahead and check it out. It's a steal for only $5!

Bonus for you bronies out there:



MountHail Looks like a good (and fun) way to eat up time. Definitely has a place on my list of things to buy. Has nothing to with ...
Janaschi a Good choice for a review - easily one of my favourite and most played games as of yet.
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